A Normal Lost Phone

A Normal Lost Phone is a game about exploring the intimacy of an unknown person whose phone was found by the player.



An immersive and intuitive way of introducing the narrative through a fake smartphone interface. A game that bridges the gap between reality and fiction by letting players act as themselves. The game asks a simple question: if you close the app but still think about the game, have you truly stopped playing? A relatable story that helps build empathy with the characters, allowing to explore difficult topics.

In-Game Illustrations



“Best Indie Game” Game Connection Europe 2016 Development Awards
“Honorable Mention for Excellence in Narrative” Independent Games Festival 2017
“Third Place” Big Indie Pitch of Berlin, April 2016
“Prize for originality” Evry Game City 2016
“Finalist” YOUROPE Game Challenge 2016
“Nominated for the International Competition” Ludicious 2017
“Nominated for Best Mobile Game, Most Promising IP and Best Casual Game” Game Connection Europe 2016 Development Awards
“Nominated” Indie Games Play 2016
“Nominated for the Most Amazing Game Award” A MAZE. Independent Games Festival 2016



Elizabeth Maler
Game Design & Scenario

Rafael Martínez Jausoro
Game Design & Scenario
Estelle Charrié (Estellito)
Art direction

Diane Landais

Victoria Guillon
Sound Design

Miryam Houali
Graphic Design & Communication

Simon Bachelier